Cloud for Gaming
نویسندگان
چکیده
The typical interaction between cloud provider and customer works as follows: the customer connects to a “cloud marketplace” through a Web interface, and selects the type and amount of the resources she needs (e.g., some virtual servers with given number of CPU cores, memory and disk space). The resources are allocated from a large pool that is physically hosted on some big datacenter managed by the cloud provider. Once instantiated, the resources are accessed by the customer through the network. Additional resources can be acquired at a later time, e.g., to cope with an increase of the workload, and released when no longer needed. The customer pays a price that depends on the type and amount of resources requested (e.g., CPU cores speed, memory size, disk space), and on the duration of their usage.
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عنوان ژورنال:
- CoRR
دوره abs/1505.02435 شماره
صفحات -
تاریخ انتشار 2015